give each mc client a destination number when connecting
parent
8d94edf656
commit
e8e633d6b4
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@ -297,20 +297,16 @@ func SendMessageToMinecraftServer(originDest int, originCmdID int, status int, d
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}
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func GenerateDestForNewMinecraftClient() int {
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//availableDestFound := false
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newDest := 10
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for {
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//if !availableDestFound {
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if isDestInUsageFromOneMinecraftClient(newDest) {
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logger.Minecraft.Debugln("found dest", newDest)
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//availableDestFound = true
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break
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} else {
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logger.Minecraft.Debugln("count dest up")
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newDest++
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}
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//}
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}
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