give each mc client a destination number when connecting

master
Alex 2022-03-15 21:33:31 +01:00
parent 141b33dadc
commit 8d94edf656
1 changed files with 10 additions and 10 deletions

View File

@ -297,20 +297,20 @@ func SendMessageToMinecraftServer(originDest int, originCmdID int, status int, d
} }
func GenerateDestForNewMinecraftClient() int { func GenerateDestForNewMinecraftClient() int {
availableDestFound := false //availableDestFound := false
newDest := 10 newDest := 10
for { for {
if !availableDestFound { //if !availableDestFound {
if isDestInUsageFromOneMinecraftClient(newDest) { if isDestInUsageFromOneMinecraftClient(newDest) {
logger.Minecraft.Debugln("found dest", newDest) logger.Minecraft.Debugln("found dest", newDest)
availableDestFound = true //availableDestFound = true
break break
} else { } else {
logger.Minecraft.Debugln("count dest up") logger.Minecraft.Debugln("count dest up")
newDest++ newDest++
}
} }
//}
} }