give each mc client a destination number when connecting
parent
33e5f71f8e
commit
f340e54f80
|
@ -300,14 +300,18 @@ func GenerateDestForNewMinecraftClient() int {
|
||||||
availableDestFound := false
|
availableDestFound := false
|
||||||
newDest := 10
|
newDest := 10
|
||||||
|
|
||||||
for !availableDestFound {
|
for {
|
||||||
if isDestInUsageFromOneMinecraftClient(newDest) {
|
if !availableDestFound {
|
||||||
logger.Minecraft.Debugln("found dest", newDest)
|
if isDestInUsageFromOneMinecraftClient(newDest) {
|
||||||
availableDestFound = true
|
logger.Minecraft.Debugln("found dest", newDest)
|
||||||
} else {
|
availableDestFound = true
|
||||||
logger.Minecraft.Debugln("count dest up")
|
break
|
||||||
newDest++
|
} else {
|
||||||
|
logger.Minecraft.Debugln("count dest up")
|
||||||
|
newDest++
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
logger.Minecraft.Debugln("finally found this dest", newDest)
|
logger.Minecraft.Debugln("finally found this dest", newDest)
|
||||||
|
|
Loading…
Reference in New Issue