package socketclients import ( "clickandjoin.app/websocketserver/modules/cache" "clickandjoin.app/websocketserver/modules/structs" ) func BroadcastMessage(sendSocketMessage structs.SendSocketMessage) { for _, client := range cache.GetSocketClients() { client.SendMessage(sendSocketMessage) } } func IsReceiverConnectedToThisServer(targetUserId string) (isConnected bool, socketClient []*structs.SocketClient) { connectedSocketClients := getAllSocketClientsByUserId(targetUserId) if len(connectedSocketClients) == 0 { return false, connectedSocketClients } return true, connectedSocketClients } func getAllSocketClientsByUserId(userId string) []*structs.SocketClient { var connectedSocketClients []*structs.SocketClient for _, client := range cache.GetSocketClients() { if client.UserId == userId { connectedSocketClients = append(connectedSocketClients, client) } } return connectedSocketClients }