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This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

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This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in a an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:esp32dev]
platform = espressif32
board = esp32dev
framework = arduino
monitor_speed = 115200
lib_deps =
vintlabs/FauxmoESP@^3.4
aircoookie/Espalexa@^2.7.0

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#define WIFI_SSID "..."
#define WIFI_PASSWORD "..."
#define WIFI_DEVICE_NAME "..."

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#include <Arduino.h>
#include <WiFi.h>
#include <Espalexa.h>
#include <credentials.h>
// prototypes
boolean connectWifi();
//callback functions
void workingLightChanged(EspalexaDevice* dev);
void monitorLightChanged(EspalexaDevice* dev);
void cabinetLightChanged(EspalexaDevice* dev);
boolean wifiConnected = false;
Espalexa espalexa;
int redPin1 = 18;
int greenPin1 = 17;
int bluePin1 = 16;
int redPin2 = 22;
int greenPin2 = 21;
int bluePin2 = 23;
int redPin3 = 25;
int greenPin3 = 26;
int bluePin3 = 32;
const int freq = 5000;
const int redChannel1 = 0;
const int greenChannel1 = 1;
const int blueChannel1 = 2;
const int redChannel2 = 3;
const int greenChannel2 = 4;
const int blueChannel2 = 5;
const int redChannel3 = 6;
const int greenChannel3 = 7;
const int blueChannel3 = 8;
const int resolution = 8;
// connect to wifi returns true if successful or false if not
boolean connectWifi(){
boolean state = true;
int i = 0;
WiFi.mode(WIFI_STA);
WiFi.setHostname(WIFI_DEVICE_NAME);
WiFi.begin(WIFI_SSID, WIFI_PASSWORD);
Serial.println("");
Serial.println("Connecting to WiFi");
// Wait for connection
Serial.print("Connecting...");
while (WiFi.status() != WL_CONNECTED) {
delay(500);
Serial.print(".");
if (i > 20){
state = false; break;
}
i++;
}
Serial.println("");
if (state){
Serial.print("Connected to ");
Serial.println(WIFI_SSID);
Serial.print("IP address: ");
Serial.println(WiFi.localIP());
}
else {
Serial.println("Connection failed.");
}
return state;
}
//our callback functions
void workingLightChanged(EspalexaDevice* d) {
if (d == nullptr) return;
if (d->getValue() == 0) {
ledcWrite(redChannel3, 0);
ledcWrite(greenChannel3, 0);
ledcWrite(blueChannel3, 0);
} else {
ledcWrite(redChannel3, d->getR());
ledcWrite(greenChannel3, d->getG());
ledcWrite(blueChannel3, d->getB());
}
Serial.print("D changed to ");
Serial.print(d->getValue());
Serial.print(", color R");
Serial.print(d->getR());
Serial.print(", G");
Serial.print(d->getG());
Serial.print(", B");
Serial.println(d->getB());
}
void monitorLightChanged(EspalexaDevice* d) {
if (d == nullptr) return;
if (d->getValue() == 0) {
ledcWrite(redChannel2, 0);
ledcWrite(greenChannel2, 0);
ledcWrite(blueChannel2, 0);
} else {
ledcWrite(redChannel2, d->getR());
ledcWrite(greenChannel2, d->getG());
ledcWrite(blueChannel2, d->getB());
}
Serial.print("D changed to ");
Serial.print(d->getValue());
Serial.print(", color R");
Serial.print(d->getR());
Serial.print(", G");
Serial.print(d->getG());
Serial.print(", B");
Serial.println(d->getB());
}
void cabinetLightChanged(EspalexaDevice* d) {
if (d == nullptr) return;
if (d->getValue() == 0) {
ledcWrite(redChannel1, 0);
ledcWrite(greenChannel1, 0);
ledcWrite(blueChannel1, 0);
} else {
ledcWrite(redChannel1, d->getR());
ledcWrite(greenChannel1, d->getG());
ledcWrite(blueChannel1, d->getB());
}
Serial.print("D changed to ");
Serial.print(d->getValue());
Serial.print(", color R");
Serial.print(d->getR());
Serial.print(", G");
Serial.print(d->getG());
Serial.print(", B");
Serial.println(d->getB());
}
void ledStripsSetup() {
// setup channels
ledcSetup(redChannel1, freq, resolution);
ledcSetup(greenChannel1, freq, resolution);
ledcSetup(blueChannel1, freq, resolution);
ledcSetup(redChannel2, freq, resolution);
ledcSetup(greenChannel2, freq, resolution);
ledcSetup(blueChannel2, freq, resolution);
ledcSetup(redChannel3, freq, resolution);
ledcSetup(greenChannel3, freq, resolution);
ledcSetup(blueChannel3, freq, resolution);
// attach pins
ledcAttachPin(redPin1, redChannel1);
ledcAttachPin(greenPin1, greenChannel1);
ledcAttachPin(bluePin1, blueChannel1);
ledcAttachPin(redPin2, redChannel2);
ledcAttachPin(greenPin2, greenChannel2);
ledcAttachPin(bluePin2, blueChannel2);
ledcAttachPin(redPin3, redChannel3);
ledcAttachPin(greenPin3, greenChannel3);
ledcAttachPin(bluePin3, blueChannel3);
}
void setup() {
Serial.begin(115200);
ledStripsSetup();
wifiConnected = connectWifi();
if (wifiConnected) {
espalexa.addDevice("arbeitslicht", workingLightChanged, EspalexaDeviceType::color);
espalexa.addDevice("monitorlicht", monitorLightChanged, EspalexaDeviceType::color);
espalexa.addDevice("schranklicht", cabinetLightChanged, EspalexaDeviceType::color);
espalexa.begin();
} else {
while (1) {
Serial.println("Cannot connect to WiFi. Please check data and reset the ESP.");
delay(2500);
}
}
// auf dem schrank - cabinet light
ledcWrite(redChannel1, 255);
ledcWrite(greenChannel1, 0);
ledcWrite(blueChannel1, 255);
// hinter monitoren - monitor light
ledcWrite(redChannel2, 255);
ledcWrite(greenChannel2, 255);
ledcWrite(blueChannel2, 0);
// unterm schrank - working light
ledcWrite(redChannel3, 150);
ledcWrite(greenChannel3, 150);
ledcWrite(blueChannel3, 150);
}
void loop() {
espalexa.loop();
delay(1);
}

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This directory is intended for PlatformIO Unit Testing and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/page/plus/unit-testing.html