init
commit
7dec30548e
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@ -0,0 +1,39 @@
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|||
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This directory is intended for project header files.
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|
||||
A header file is a file containing C declarations and macro definitions
|
||||
to be shared between several project source files. You request the use of a
|
||||
header file in your project source file (C, C++, etc) located in `src` folder
|
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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||||
|
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Including a header file produces the same results as copying the header file
|
||||
into each source file that needs it. Such copying would be time-consuming
|
||||
and error-prone. With a header file, the related declarations appear
|
||||
in only one place. If they need to be changed, they can be changed in one
|
||||
place, and programs that include the header file will automatically use the
|
||||
new version when next recompiled. The header file eliminates the labor of
|
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finding and changing all the copies as well as the risk that a failure to
|
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find one copy will result in inconsistencies within a program.
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|
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
|
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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@ -0,0 +1,46 @@
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
|
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
|
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@ -0,0 +1,18 @@
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
|
||||
; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:esp32dev]
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platform = espressif32
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board = esp32dev
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framework = arduino
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monitor_speed = 115200
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lib_deps =
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vintlabs/FauxmoESP@^3.4
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aircoookie/Espalexa@^2.7.0
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#define WIFI_SSID "..."
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#define WIFI_PASSWORD "..."
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#define WIFI_DEVICE_NAME "..."
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#include <Arduino.h>
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#include <WiFi.h>
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#include <Espalexa.h>
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#include <credentials.h>
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// prototypes
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boolean connectWifi();
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//callback functions
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void workingLightChanged(EspalexaDevice* dev);
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void monitorLightChanged(EspalexaDevice* dev);
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void cabinetLightChanged(EspalexaDevice* dev);
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boolean wifiConnected = false;
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Espalexa espalexa;
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int redPin1 = 18;
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int greenPin1 = 17;
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int bluePin1 = 16;
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int redPin2 = 22;
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int greenPin2 = 21;
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int bluePin2 = 23;
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int redPin3 = 25;
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int greenPin3 = 26;
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int bluePin3 = 32;
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const int freq = 5000;
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const int redChannel1 = 0;
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const int greenChannel1 = 1;
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const int blueChannel1 = 2;
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const int redChannel2 = 3;
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const int greenChannel2 = 4;
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const int blueChannel2 = 5;
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const int redChannel3 = 6;
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const int greenChannel3 = 7;
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const int blueChannel3 = 8;
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const int resolution = 8;
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// connect to wifi – returns true if successful or false if not
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boolean connectWifi(){
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boolean state = true;
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int i = 0;
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WiFi.mode(WIFI_STA);
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WiFi.setHostname(WIFI_DEVICE_NAME);
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WiFi.begin(WIFI_SSID, WIFI_PASSWORD);
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Serial.println("");
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Serial.println("Connecting to WiFi");
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// Wait for connection
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Serial.print("Connecting...");
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while (WiFi.status() != WL_CONNECTED) {
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delay(500);
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Serial.print(".");
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if (i > 20){
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state = false; break;
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}
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i++;
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}
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Serial.println("");
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if (state){
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Serial.print("Connected to ");
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Serial.println(WIFI_SSID);
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Serial.print("IP address: ");
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Serial.println(WiFi.localIP());
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}
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else {
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Serial.println("Connection failed.");
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}
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return state;
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}
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//our callback functions
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void workingLightChanged(EspalexaDevice* d) {
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if (d == nullptr) return;
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if (d->getValue() == 0) {
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ledcWrite(redChannel3, 0);
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ledcWrite(greenChannel3, 0);
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ledcWrite(blueChannel3, 0);
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} else {
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ledcWrite(redChannel3, d->getR());
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ledcWrite(greenChannel3, d->getG());
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ledcWrite(blueChannel3, d->getB());
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}
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Serial.print("D changed to ");
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Serial.print(d->getValue());
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Serial.print(", color R");
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Serial.print(d->getR());
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Serial.print(", G");
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Serial.print(d->getG());
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Serial.print(", B");
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Serial.println(d->getB());
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}
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|
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void monitorLightChanged(EspalexaDevice* d) {
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if (d == nullptr) return;
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if (d->getValue() == 0) {
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ledcWrite(redChannel2, 0);
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ledcWrite(greenChannel2, 0);
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ledcWrite(blueChannel2, 0);
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} else {
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ledcWrite(redChannel2, d->getR());
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ledcWrite(greenChannel2, d->getG());
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ledcWrite(blueChannel2, d->getB());
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}
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Serial.print("D changed to ");
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Serial.print(d->getValue());
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Serial.print(", color R");
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Serial.print(d->getR());
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Serial.print(", G");
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Serial.print(d->getG());
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Serial.print(", B");
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Serial.println(d->getB());
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}
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void cabinetLightChanged(EspalexaDevice* d) {
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if (d == nullptr) return;
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if (d->getValue() == 0) {
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ledcWrite(redChannel1, 0);
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ledcWrite(greenChannel1, 0);
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ledcWrite(blueChannel1, 0);
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} else {
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ledcWrite(redChannel1, d->getR());
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ledcWrite(greenChannel1, d->getG());
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ledcWrite(blueChannel1, d->getB());
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}
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Serial.print("D changed to ");
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Serial.print(d->getValue());
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Serial.print(", color R");
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Serial.print(d->getR());
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Serial.print(", G");
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Serial.print(d->getG());
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Serial.print(", B");
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Serial.println(d->getB());
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}
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void ledStripsSetup() {
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// setup channels
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ledcSetup(redChannel1, freq, resolution);
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ledcSetup(greenChannel1, freq, resolution);
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ledcSetup(blueChannel1, freq, resolution);
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ledcSetup(redChannel2, freq, resolution);
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ledcSetup(greenChannel2, freq, resolution);
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ledcSetup(blueChannel2, freq, resolution);
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ledcSetup(redChannel3, freq, resolution);
|
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ledcSetup(greenChannel3, freq, resolution);
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ledcSetup(blueChannel3, freq, resolution);
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// attach pins
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ledcAttachPin(redPin1, redChannel1);
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ledcAttachPin(greenPin1, greenChannel1);
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ledcAttachPin(bluePin1, blueChannel1);
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ledcAttachPin(redPin2, redChannel2);
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ledcAttachPin(greenPin2, greenChannel2);
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ledcAttachPin(bluePin2, blueChannel2);
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ledcAttachPin(redPin3, redChannel3);
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ledcAttachPin(greenPin3, greenChannel3);
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ledcAttachPin(bluePin3, blueChannel3);
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}
|
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|
||||
void setup() {
|
||||
Serial.begin(115200);
|
||||
|
||||
ledStripsSetup();
|
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|
||||
wifiConnected = connectWifi();
|
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|
||||
if (wifiConnected) {
|
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espalexa.addDevice("arbeitslicht", workingLightChanged, EspalexaDeviceType::color);
|
||||
espalexa.addDevice("monitorlicht", monitorLightChanged, EspalexaDeviceType::color);
|
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espalexa.addDevice("schranklicht", cabinetLightChanged, EspalexaDeviceType::color);
|
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|
||||
espalexa.begin();
|
||||
} else {
|
||||
while (1) {
|
||||
Serial.println("Cannot connect to WiFi. Please check data and reset the ESP.");
|
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delay(2500);
|
||||
}
|
||||
}
|
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|
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// auf dem schrank - cabinet light
|
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|
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ledcWrite(redChannel1, 255);
|
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ledcWrite(greenChannel1, 0);
|
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ledcWrite(blueChannel1, 255);
|
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|
||||
// hinter monitoren - monitor light
|
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|
||||
ledcWrite(redChannel2, 255);
|
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ledcWrite(greenChannel2, 255);
|
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ledcWrite(blueChannel2, 0);
|
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|
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// unterm schrank - working light
|
||||
|
||||
ledcWrite(redChannel3, 150);
|
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ledcWrite(greenChannel3, 150);
|
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ledcWrite(blueChannel3, 150);
|
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|
||||
}
|
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|
||||
void loop() {
|
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espalexa.loop();
|
||||
delay(1);
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
|
||||
This directory is intended for PlatformIO Unit Testing and project tests.
|
||||
|
||||
Unit Testing is a software testing method by which individual units of
|
||||
source code, sets of one or more MCU program modules together with associated
|
||||
control data, usage procedures, and operating procedures, are tested to
|
||||
determine whether they are fit for use. Unit testing finds problems early
|
||||
in the development cycle.
|
||||
|
||||
More information about PlatformIO Unit Testing:
|
||||
- https://docs.platformio.org/page/plus/unit-testing.html
|
Loading…
Reference in New Issue